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FunctionWindow.h
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1994-05-28
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/* FunctionWindow.h */
#ifndef Included_FunctionWindow_h
#define Included_FunctionWindow_h
/* FunctionWindow module depends on */
/* MiscInfo.h */
/* Audit */
/* Debug */
/* Definitions */
/* Screen */
/* EventLoop */
/* Menus */
/* MainWindowStuff */
/* FunctionObject */
/* TextEdit */
/* WindowDispatcher */
/* Memory */
/* GrowIcon */
/* DataMunging */
/* Main */
/* DisassemblyWindow */
/* Alert */
/* FunctionList */
/* FindDialog */
/* GlobalWindowMenuList */
#include "Screen.h"
#include "EventLoop.h"
#include "Menus.h"
struct FunctionWindowRec;
typedef struct FunctionWindowRec FunctionWindowRec;
/* forward declarations */
struct MainWindowRec;
struct FunctionObjectRec;
struct FunctionListRec;
/* create a new function editing window */
FunctionWindowRec* NewFunctionWindow(struct MainWindowRec* MainWindow,
struct FunctionObjectRec* FunctionObject,
struct FunctionListRec* FunctionList, OrdType WinX, OrdType WinY,
OrdType WinWidth, OrdType WinHeight);
/* dispose of the function editing window */
void DisposeFunctionWindow(FunctionWindowRec* Window);
/* dispatch callback for handling idle events */
void FunctionWindowDoIdle(FunctionWindowRec* Window,
MyBoolean CheckCursorFlag, OrdType XLoc, OrdType YLoc,
ModifierFlags Modifiers);
/* dispatch callback that's called when our window comes to the top */
void FunctionWindowBecomeActive(FunctionWindowRec* Window);
/* dispatch callback that's called when our window is no longer on top */
void FunctionWindowBecomeInactive(FunctionWindowRec* Window);
/* dispatch callback to handle window resized event (change sizes of things */
/* that the window contains) */
void FunctionWindowJustResized(FunctionWindowRec* Window);
/* dispatch callback to handle mouse down events */
void FunctionWindowDoMouseDown(OrdType XLoc, OrdType YLoc,
ModifierFlags Modifiers, FunctionWindowRec* Window);
/* dispatch callback to handle key down events */
void FunctionWindowDoKeyDown(unsigned char KeyCode,
ModifierFlags Modifiers, FunctionWindowRec* Window);
/* dispatch callback to handle click in the close box */
void FunctionWindowClose(FunctionWindowRec* Window);
/* screen callback for redrawing window */
void FunctionWindowUpdator(FunctionWindowRec* Window);
/* menu callback for enabling menu items */
void FunctionWindowMenuSetup(FunctionWindowRec* Window);
/* dispatch callback for executing a menu item the user has chosen */
void FunctionWindowDoMenuCommand(FunctionWindowRec* Window,
MenuItemType* MenuItem);
/* utility routine to hilite a text line on which a compile error has occurred */
void FunctionWindowHiliteLine(FunctionWindowRec* Window, long ErrorLine);
/* utility routine to bring this window to the top. */
void FunctionWindowBringToTop(FunctionWindowRec* Window);
/* check to see if data in text edit boxes has been altered */
MyBoolean HasFunctionWindowBeenModified(FunctionWindowRec* Window);
/* get a copy of the name edit */
char* FunctionWindowGetNameCopy(FunctionWindowRec* Window);
/* get a copy of the source text edit */
char* FunctionWindowGetSourceCopy(FunctionWindowRec* Window);
/* the name of the document has changed, so change the name of the window */
void FunctionWindowGlobalNameChange(FunctionWindowRec* Window,
char* NewFilename);
/* refresh the titlebar of the window */
void FunctionWindowResetTitlebar(FunctionWindowRec* Window);
/* force the function window to write back to the object any data that has changed */
MyBoolean FunctionWindowWritebackModifiedData(FunctionWindowRec* Window);
#endif